In a land were science and magic are the same, you are one of the few born with Extrasensory Abilities–and you dream of attending the most prestigious metaphysical university on the Continent. There, you can discover not only your potential and place amid the Twelve Ways of Spirit, but perhaps your ultimate destiny. Fight drakes, make friends or enemies, chase ghosts and argue with angels, be an upstanding student or a devious rebel–it’s all up to you.
I always loved choose your own adventure books as a kid although I must admit to cheating many times after getting a bad ending. Way Walkers: University is my first interactive (aka virtual) fantasy novel. The choices you make in this book really do affect a number of aspects including conversation/action choices, stats, and even life and death. The create a character part of the book is done very well with questions that help to develop the personality of the character. There are many possible character combinations and many ways to play a character.
Way Walkers: University is set in a rich, lush, and incredibly detailed fantasy world. I would love to read a standard novel set in this world. The writing is excellent and has plenty of humor. The premise, talented person being sent off to a magical school for training, is one that has been done before, but I personally love the idea of getting to go to a magic academy and I think a lot of people do too. I really enjoyed the classes (I think I like taking virtual classes too much) although I wish more had been done with them, but the author tells me that more will be done with the classes in the sequel. It is a bit hard to write a review for a choose your own adventure book, but I can certainly tell you that I raced through the book in a few hours and happily started all over again (with a new character of course).
Recommendation: I would recommend this book to those that enjoy rpgs and fantasy novels.